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Year 9 - Computer Science

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  • Daily Resources and Learning Intentions

    Daily Resources and Learning Intentions

    • These learning intentions help students in Computer Science stay focused and involved.

      It is important for all students in Computer Science classes to open the learning intentions and the resources that are published and posted at the start of each class and then determine the success criteria to assess understanding.

      When absent or away from school, all students are expected to self-help and complete the activities to help learn and keep ahead.

    • DATE

      TOPIC

      LEARNING INTENTIONS

      Thu 12 Sept Getting Connected and Getting StartedClick Here
      Thu 6 Sept Computional Thinking - Pictorials Olympdia Challenges Click Here
    Daily Resources and Learning Intentions
  • Course Overview & Assessment

    Course Overview & Assessment

    • Course Description

      Students learn to be responsible users of digital technology, capable of developing coded solutions for specific needs. Students use computing to develop design ideas, solve problems, develop coded solutions, build automata using Arduino and collaborate online. In this 10 week course, students learn general-purpose scripted programming languages and use those skills to solve information problems and automate repetitive tasks. Our students explore a variety of coding approaches through a combination of coding interfaces with p5.js and Java, games design with graphics and sound, and robotic systems and control using extensive Arduino development kits.

    • Unit Plan 2022-2023

    • Learning Enrichment and Challenge

      enrichment

    • Using and Applying Technology

      x

    • Thinking Effectively and Knowing How to Learn

      a

    • Knowledge, Understanding and Techniques

      s

    • Work Expectations in Computer Science

    • Sample - Work Submission Format


    • St Mary's Computing - Knowing How to Learn

    Course Overview & Assessment
  • Computational Thinking Pictorials and Olympiad Challenges

    Computational Thinking Pictorials and Olympiad Challenges

    • Computational Thinking - Pictorials and Group Challenges

    Computational Thinking Pictorials and Olympiad Challenges
  • Games Programming & Computer Graphics

    Games Programming & Computer Graphics

    • Web Link
      Installing Processing, Arduino and BlueJ
      Web Link
      Processing Keywords to Get to Know
    • Graphics Programming

    Games Programming & Computer Graphics
  • Robotics & Control Systems

    Robotics & Control Systems

    • Create Arduino circuits and building a Rover to program and escape a maze.

      Assessment Notification: 

      Unit 3
      Formative (10%): A range of robotics challenges with logbooks
      Summative (90%): A range of rover challenges to escape a maze.

    • Arduino - Posters - Raceday, Pathday, Independence Day

    • Maze Rover Competition

      Getting Started with Arduino

      Instructions and Tasks

      Getting Started

      Competition Task Sheet

      “Simon Said” Development Teams Challenge

      Assessment Scores

      Teams Result and Scoreboard 

      The Maze Challenges

      Posters

      Race Day, Rover Day & Independence Day

      Task Sheet

      Slides: ACS Rover Guide

      Rover Assembly Guides

      Video - Robot Assembly - Rover V2

      Video - Robot Assembly - Gearbox and Chassis

      Rover Tank - Main Website - Documentation

      Difference between Analog and Digital Signals

      Arduino Lessons

      Arduino Lessons 1-33

      Code for Lessons 1-33

      Code.zip Archive

    Robotics & Control Systems
Year 9 - Computer Science
Daily Resources and Learning Intentions
Course Overview & Assessment
Computational Thinking Pictorials and Olympiad Challenges
Games Programming & Computer Graphics
Robotics & Control Systems
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